Debugging a bound rpg pgm (RPG_ILE)

Frosty the Coder

Legendary Poster
I'm working at an E1 site where custom bolt-ons are written in ILE, and compiled as bound programs.

I want to debug code that is written in ILE.

I thought that STRDBG and ADDPGM would do the trick.
I thought incorrectly.

I can't compile my objects as RPG due to them being (heavily) ILE.

I need to track the actual logic flow w/in my mods.
A simple program dump won't do the trick.

How can I accomplish thie?

Please AND Thanks!
 
Re: Debugging a bound rpg pgm (RPG_ILE) - nevermind

I had keyed the strdbg on the clp that drives the rpg_ile.
I just tried STRDBG on the ile itself, and it worked.
 
Hi,
For in JDE RPG AS400

Seleção ou comando
===>

1) JDEDBG P56405
2) CALL PGM(J56405) PARM('P56405' 'ZJDE001')
3) if DISPLAY MSG (enter)
4) IN pgm F5=ADDBKP F6=ADDBKP c/ prompt F7=DSPPGMVAR

enddbg

Regards

Edson
 
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